Rune Shield

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Original PS3

In Game Description[edit]

A gilded shield crafted with exquisite design.

Strongly enhanced with magic, it protects the user from magical attacks.

It is the weapon of the legendary hero who used this shield with its paired rune sword.


  • The first way to obtain this is to go to 1-4 and proceed through the stage until you have reached the final part of the castle, near Ostrava. After you have spoken to him proceed up the stairs and you will enter combat with Rune Sword Black Phantom. After defeating him, he will drop the Rune Sword and the Rune Shield.
  • In 3-2 of Latria, you can get this shield with a careful fall, not far into the level.
  • After you reach the large tower at the center of the level (the tower with giant beating heart above), take the spiral stairs up to the left, until you reach the next floor and the first area on the left with pots and no railing on the outside.
  • Break some pots here and walk to the edge, you can see a narrow ledge below. If you walk slowly and diagonally off the edge you can barely land on the ledge below.
  • Follow the ledge to the left and you can pick up both a Rune Sword and Shield.From here you have to drop down to the next ledge below and proceed.

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Rune Shield.jpg Rune Shield 65/0/0
80 3 12/0/18/0
100/60/70 50

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
100 100 100

Move Set[edit]


L1 (left hand) Guard
L2 (left hand) Parry
R1 — R1 — Shield Punch > Ground Punch
R2 — R2 Shield Swing > Backhand Swing
Roll — R1 Shield Uppercut
Backstep or Run — R1 Running Push
Forward + R1 Slow Push


R1 — R1 — Fast Shield Bashes
R2 — R2 Running Push > Shield Swing
Roll — R1 Shield Bash
Backstep or Run — R1 Shield Bash
Forward + R1 Push
L1 or L2 Guard


Name Damage Damage
Reduction %
Guard Break
Req. Material Special Effect
Rune Shield 65/0/0 100/60/70 50 Default MagDef +30
Rune Shield +1 65/0/0 100/60/70 50 Colorless Demon's Soul MagDef +36
Rune Shield +2 65/0/0 100/60/70 50 Colorless Demon's Soul MagDef +42
Rune Shield +3 65/0/0 100/60/70 50 Colorless Demon's Soul MagDef +48
Rune Shield +4 65/0/0 100/60/70 50 Colorless Demon's Soul MagDef +54
Rune Shield +5 65/0/0 100/60/70 50 Colorless Demon's Soul MagDef +60


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.