Saint Urbain

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Original PS3

General Information[edit]

Saint Urbain is a pilgrim of God and a devout believer in Miracles. He puts his faith in his Lord that prayer and worship will rid Boletaria of the Demons. He has many followers, few of which accompany him in the Nexus.


Captive Saint Urbain

Shrine of Storms

  • World 4-2 (Initially)
  • Nexus (Unlockable)
  • To unlock Saint Urbain in the Nexus, fall into Patches, the Hyena's trap in 4-2.
  • The hole you need to jump down is in a small room behind the Reaper at the start of 4-2.
  • Access to the room can be found to the right of the Reaper.
  • Defeat the black phantom guarding the exit
  • Speak to Saint Urbain
  • If Patches is dead, Saint Urbain will still be at the bottom, so just jump down to find him.


Vitality Intelligence Endurance Strength Dexterity Magic Faith Luck
18 36 20 19 17 12 41 11

Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.



Right Hand 1 Right Hand 2 Left Hand 1 Left Hand 2
- - Talisman of God -


Helmet Armor Gauntlets Leggings
- Saint's Robe Saint's Gloves Saint's Boots


Arrow Type Arrow Number Bolt Type Bolt Number
- 0 - 0

Ring and Spells[edit]

Ring 1 Ring of Devout Prayer
Spell 1 God's Wrath
Spell 2 Recovery
Spell 3 -
Spell 4 -
Spell 5 -


Item Slot Name Quantity
Slot 1 - 0
Slot 2 - 0
Slot 3 - 0

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.


HP MP Equip Load Stamina Recovery Stamina Damage
- Infinite - - -


Physical Attack Magic Attack Fire Attack
- - -

Damage Reduction and Resistance[edit]

Physical Reduction Magic Reduction Fire Reduction Physical Defense Magic Defense Fire Defense
- - - - - -

Effect Resistance[edit]

Poison Resistance Plague Resistance Bleed Resistance
- - -

NG+ Multipliers[edit]

NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.

  • In NG+, each NPC and stat has a unique adjustment. These values are shown below
  • In NG++, all stats are increased by 7% from the NG+ values.
  • In NG+++, all stats are increased by 10% from the NG+ values.
  • In NG++++, all stats are increased by 14% from the NG+ values.
  • In NG+++++, all stats are increased by 19% from the NG+ values.


HP MP Stamina Stamina Damage Souls
x2.15 x1.5 x2.35 x2.03 x4


Physical Damage Magic Damage Fire Damage
x2.1 x2.1 x2.1

Damage Reduction and Resistance[edit]

Physical Defense Magic Defense Fire Defense
x1.6 x1.6 x1.6

Tendency Events[edit]



  • Teaches advanced miracles
  • Allows a player to memorize miracles they have already learned
  • Drops
  • Miracles Taught


  • Saint Urbain is a simple fighter. When hostile, he will constantly strafe or back away. If you pursue him, he will cast Rage of God (God's Wrath), which has potential for massive damage. It has a slow cast, however, and can be dodged by 2 or 3 quick rolls backward. When the fight first begins, he will cast God's Wrath up to 5 times in a row if you are close enough. After this, he will simply avoid you for about 15 seconds then use it again. Then he waits 15 seconds and uses it again. You can just close the distance and strike him. His cast will be interrupted, and he'll try to roll away.
  • He is weak to most damage types, though has shown a slight resistance to Magic. Either way you can kill him however you want.


The shrine Urbain is praying to houses a Talisman of God, although you cannot take it. This is how Urbain probably "speaks to God", through the Talisman of God itself. It makes sense since it is supposedly a channel through which God works.

Possible Glitch[edit]

Urbain may disappear from the hole in 4-2 as part of what seems to be a larger glitch involving Patches. He won't re-appear until the next game cycle.


All dialogue text is All dialogue text is © Sony Computer Entertainment Inc.

First encounter (pit in 4-2)
Heavens, did you fall for that little devil's trap?
Well, I did the same. He fooled me, and now I am stuck here.
The reverberations seem to suggest that we are connected to the outside.
But dark, fearsome souls stand between us and freedom.
But have no fear, God will cleanse us of evil.
Pray with me.
In 4-2, after defeating BP guardian
Oh, it's you.
Did you cleanse the world of another dark soul today?
God has chosen you, and for that we are thankful.
Nexus after rescue
Thanks to you, I was able to seek refuge in this Nexus.
Now I stay here and pray, along with my disciples, for the heroes facing the Demons.
If you wish for benevolent protection in your fight against the demons, then bring me Demon Souls.
I will cleanse them, and perform a miracle with their power.
If you truly are a disciple, then you must have a talisman in God's image.
Heavenly miracles occur in Boletaria through the talismans.
God has granted this accursed land with a special power.
It is God's way of telling us we must stand up to the Demons.
After the dark arts spread across the land, holy miracles were witnessed once again.
The will of God is clear.
We must defeat the Demons, annul the curse of Boletaria, and purge the evil magicians who manipulate those accursed souls.
As you know, souls are a source of evil power emanating from the Demons.
King Allant was overcome by a lust for such power, and has placed Boletaria in her present predicament.
Old Freke and the candle maiden are no exception…
Nexus after ?
Ah, Astraea of the Valley of Defilement?
I am not sure, but Saint Astraea of the West was accompanied by the knight Garl Vinland.
She would never turn to evil with that upstanding knight to guide her.
Surely it is mere slander. Sadly, the weak are prone to such backstabbing.
Nexus after 5-1
Bito the Moonlight Knight, Lizaia of Istarel, and Selen Vinland.
Many honourable knights have ventured into Boletaria in search of the Valley of Defilement.
The vicious rumours about Astraea offend our most basic sense of respect for God's name.
However, none of these great knights has made it back.
Could it be that the wretched valley is so infested with grime that even our Lord's voice does not resonate there?
Or… perhaps it is the fate of those left behind by God…
After all archdemons are dead (seal is opened)
From where does that howl come?!
That is no Demon. It sounds more like a poor hungry child.
Do you have any idea what it might be?
Something about it sets me at great unease.
May God watch over us. Bless us, and all of Boletaria.
Oh, is that you again?
Do you have further gifts to offer?
Leaving without learning or memorizing a miracle
Yes, I see.
I certainly cannot force you to do anything.
But you must remember this.
A Demon's Soul is a source of evil power.
Leaving after learning a miracle
God bless this brave warrior.
Walking away without "Leave"
Where are you going?
When attacked
What are you doing? Have the souls driven you mad?
Stop it.
You will anger the heavens.

Voiced by: Jon Keeble