Scale Miners

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Scale Miner

General Information[edit]

Item Value
Location Stonefang Tunnel: 2-1, 2-2
Description Standard melee enemy
Souls1 Pure White: 3-51 Neutral: 3-218 Pure Black: ??
HP2 Pure White: 126 Neutral: 117-269 Pure Black: ??
Attack Melee Physical
Special Attack Ranged Before getting into melee range only
Some of these enemies are scripted to throw rocks
Weak to Pierce and Magic attacks

Attack Patterns[edit]

Weaponless[edit]

  • Fist attack
  • Smash

Ore Bag[edit]

  • Heavy swing

Pickaxe[edit]

  • Vertical chop
  • Jumping smash
  • Spinning horizontal swings

Fire-tipped Blade[edit]

  • Horizontal swing
  • Thrusting attack
  • Running thrusting attack

Hammer[edit]

  • Vertical strike
  • Spinning horizontal swing

Strategy[edit]

These guys come in multiple varieties. Most will ignore you unless provoked. However, those carrying Pickaxes and will attack and pursue once they spot you. Usually riling the other Scale Miners nearby to do likewise. Their attacks have a bit of range and hit hard, so make sure you're backing up enough, or using ranged attacks. They are vulnerable to thrusting/piercing attacks and Magic. Later on they'll also attack with unfinished red-hot pieces of iron. Switch to the Purple Flame Shield if you need to.

Item Drops[edit]

As with most enemies including the Crystal Lizard , World Tendency affects the drop. In Pure Black World Tendency , the chances of getting a drop and getting rarer drops are higher. However, the bag carrying miners are an exception. They are a unique enemy that spawn only once per playthrough, and each one of them has a fixed drop that is unaffected by World Tendency. There are a total of seven in 2-1 and only one in the 2-2 tunnel leading to Scirvir, The Wanderer.

Enemy Variety Item Drops
Bare Fist Shard of Spiderstone
Chunk of Spiderstone
Iron Knuckles
Pickaxe
(Black Phantom)
Shard of Sharpstone
Large Sharpstone Shard
Chunk of Sharpstone
Pickaxe
Hammer Shard of Greystone
Chunk of Greystone
Mirdan Hammer
Flame Sword Shard of Hardstone
Large Hardstone Shard
Chunk of Hardstone
Short Sword
Bastard Sword

Ore Bag Drops[edit]

Location Item Drops
Open area before dogs Shard of Hardstone x2
Shard of Hardstone x2
Shard of Sharpstone x2
Shard of Sharpstone x2
Next to gate switch Shard of Clearstone x1
Shard of Clearstone x1
Chunk of Clearstone x1
Between switch and hidden Ed's Grindstone Shard of Hardstone x2
Shard of Hardstone x2
Large Hardstone Shard x1
Across on opposite platform close to stairs Shard of Sharpstone x2
Shard of Sharpstone x2
Large Sharpstone Shard x1
In passage leading to top of Blacksmith Ed's lift; on left Shard of Hardstone x2
Shard of Hardstone x2
Shard of Hardstone x2
Shard of Hardstone x1
Shard of Hardstone x1
Shard of Hardstone x1
In passage leading to top of Blacksmith Ed's lift; on right Large Hardstone Shard x1
Large Hardstone Shard x1
Large Sharpstone Shard x1
Next to water wheel switch Shard of Sharpstone x2
Shard of Sharpstone x2
Large Sharpstone Shard x1
Shard of Clearstone x1
Shard of Clearstone x1
In 2-2 Tunnel, leading to Scirvir, The Wanderer Large Hardstone Shard x1
Chunk of Hardstone x1
Large Sharpstone Shard x1
Chunk of Sharpstone x1

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Scale Miner (Attack-Pickaxe) 211008 2-1 174 42 240 265 215 175 15 110 75 75 200
Scale Miner (Attack-Pickaxe) 211018 2-2 174 218 240 265 215 175 15 110 75 75 200
Scale Miner (Bag) 211001 2-1 133 3 240 265 215 175 15 110 75 75 200
Scale Miner (Bag) 211013 2-2 133 11 240 265 215 175 15 110 75 75 200
Scale Miner (Bag) 1 211300 2-1 133 3 240 240 240 175 15 110 75 75 200
Scale Miner (Bag) 1 211320 2-2 133 11 240 265 215 175 15 110 75 75 200
Scale Miner (Bag) 2 211301 2-1 133 3 240 240 240 175 15 110 75 75 200
Scale Miner (Bag) 3 211302 2-1 133 3 240 240 240 175 15 110 75 75 200
Scale Miner (Bag) 4 211303 2-1 133 3 240 240 240 175 15 110 75 75 200
Scale Miner (Bare hands) 211007 2-1 133 3 240 265 215 175 15 110 75 75 200
Scale Miner (Bare hands) 211012 2-2 133 15 240 265 215 175 15 110 75 75 200
Scale Miner (Hammer) 211006 2-1 133 4 240 265 215 175 15 110 75 75 200
Scale Miner (Hammer) 211011 2-2 133 11 240 265 215 175 15 110 75 75 200
Scale Miner (Officer's Minion-Bag) 211004 2-1 130 0 80 105 55 15 16 53 100 100 100
Scale Miner (Officer's Minion-Pickaxe) 211005 2-1 250 0 80 105 55 15 16 53 100 100 100
Scale Miner (Pickaxe) 211000 2-1 133 4 240 265 215 175 15 110 75 75 200
Scale Miner (Pickaxe) 211010 2-2 133 15 240 265 215 175 15 110 75 75 200
Scale Miner (Pickaxe-Black Phantom) 211019 2-1 174 165 240 265 215 175 15 110 75 75 200
Scale Miner (Rock Throwing-Bare hands) 211009 2-1 112 36 240 265 215 175 15 110 75 75 200
Scale Miner (Rock Throwing-Bare hands) 211014 2-1 112 38 240 265 215 175 15 110 75 75 200
Scale Miner (Stiletto) 211002 2-1 133 12 240 265 215 175 15 110 75 75 200
Scale Miner (Sword) 211003 2-1 133 14 240 265 215 175 15 110 75 75 200
Scale Miner 2 (Bag-jacket) 1 211310 2-1 133 3 240 240 240 175 15 110 75 75 200
Scale Miner 2 (Bag-jacket) 2 211311 2-1 133 3 240 240 240 175 15 110 75 75 200
Scale Miner 2 (Bag-jacket) 3 211312 2-1 133 3 240 240 240 175 15 110 75 75 200

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Scale Miner 2-1 x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Scale Miner (Black Phantom) 2-1 x2.1 x1.05 x1.725 x1.725 x1.725 - - - x1.725 x1.725 x1.725 - - -
Scale Miner 2-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 - - -

Footnotes[edit]

  1. Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
  2. HP totals are from the first run through of the game, white, neutral, and black world tendency