Scraping Spear

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Original PS3

In Game Description[edit]

A long spear with countless thorns on the tip.

It was forged from the Soul of the Demon "Phalanx."

It scrapes away at an opponent's equipment and lowers its durability.


Created by Blacksmith Ed using a Lead Demon's Soul. Can be created using any one of the following items:

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Scraping Spear.jpg Scraping Spear 100/0/0
400 4 15/15/0/0
40.0/10.0 25
  • When two handing this weapon, only 10 Strength is required.

While this weapon's damage output is low compared to other weapons obtainable with similar effort, it is unique in that every hit that lands (even if the enemy blocks it) does 10 durability damage to each item the target has equipped. When the durability of a weapon or piece of armor is below 30%, its effectiveness decreases greatly. Because of the special effect, this weapon is very effective against players or NPC's that wield katanas, since it only takes 5 or so hits before their weapon durability is below the 30% point.

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
40 40 40

Move Set[edit]


R1 - R1 Spear Thrust
R2 Overhead Spear Thrust
Roll - R1 Ground Sweep
Backstep or Run - R1 Vertical Ground Attack
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Spear Thrust


R1 - R1 Spear Thrust
R2 - R2 Jumping Thrust > Double Spear Thrust
Roll - R1 Ground Sweep
Backstep or Run - R1 Vertical Ground Attack
Forward + R1 Push
L1 or L2 Guard


This weapon cannot be upgraded.


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.