Short Bow

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Original PS3

In Game Description[edit]

A small bow. The most basic of ranged weapons. Ranged weapons require the equipping of arrows as well as a bow. Also, from the position of readying an arrow, an aimed shot is possible with [L1].

Availability[edit]

General Information[edit]

It Is the lightest bow/crossbow in the game

Image Name Damage Range Durability Weight Stats Needed Stat Bonuses
Short Bow.jpg Short Bow 30/0 50 100 0.6 12/10/0/0 D/E/-/-

Upgrades[edit]

Basic[edit]

Requires Hardstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Short Bow +0 30/0 D/E/-/- - - - -
Short Bow +1 33/0 D/E/-/- 2 - - -
Short Bow +2 36/0 D/E/-/- 3 - - -
Short Bow +3 39/0 D/E/-/- 5 - - -
Short Bow +4 42/0 D/E/-/- 5 1 - -
Short Bow +5 45/0 D/E/-/- 5 2 - -
Short Bow +6 48/0 D/E/-/- 5 4 - -
Short Bow +7 51/0 C/D/-/- 5 4 1 -
Short Bow +8 54/0 C/D/-/- 5 4 2 -
Short Bow +9 57/0 C/D/-/- 5 4 4 -
Short Bow +10 60/0 C/D/-/- 5 4 4 1

Quality[edit]

Moderate damage bonus from Strength and Dexterity

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Short Bow +1 35/0 D/D/-/- 2 - -
Quality Short Bow +2 39/0 D/D/-/- 3 - -
Quality Short Bow +3 44/0 C/C/-/- 5 1 -
Quality Short Bow +4 48/0 C/C/-/- 5 2 -
Quality Short Bow +5 53/0 C/C/-/- 5 4 1

Sticky (Viscous)[edit]

Greatly increases Dexterity bonus, lowers Strength bonus. Increases Range by 5 at +1

Requires:

Name Damage Range Stat Bonuses Shard Chunk Pure
Sticky Short Bow +1 33/0 55 E/C/-/- 2 - -
Sticky Short Bow +2 36/0 55 E/C/-/- 3 - -
Sticky Short Bow +3 39/0 55 E/A/-/- 5 1 -
Sticky Short Bow +4 42/0 55 E/A/-/- 5 2 -
Sticky Short Bow +5 45/0 55 E/S/-/- 5 4 1

Demon's Soul[edit]

Name Damage Range Stats Needed Stat Bonuses Req. Material
Lava Bow 55/0 55 21/16/0/0 D/D/E/- Short Bow +7
Hard Demon's Soul

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes[edit]

1. Because bows are always two handed, only 8 strength is required