Spears / Poles
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Spears[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Istarelle | 20/100/0 (Piercing) |
800 | 1 | 9*/18/0/24 E/D/-/A |
5-1 Treasure | Pure White World Tendency required in the Valley of Defilement Upgraded using a Colorless Demon's Soul Increases Poison and Plague resistance |
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Scraping Spear | 100/0/0 (Piercing) |
400 | 4 | 15*/15/0/0 E/A/-/- |
Upgraded Weapon Consumes Lead Demon's Soul |
Reduces opponents equipment durability by 10 each hit |
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Short Spear | 80/0/0 (Piercing) |
180 | 2.5 | 11*/10/0/0 E/D/-/- |
Soldier Class starting weapon Dregling Merchant (1500 souls) |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Moon +7 - Scraping Spear |
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Winged Spear | 85/0/0 (Piercing) |
160 | 3 | 13*/12/0/0 E/D/-/- |
1-1, 1-3 Soldier (Spear) drop 1-2 Treasure |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Moon +7 - Scraping Spear |
Poles[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Halberd | 95/0/0 (Normal) |
200 | 3.5 | 14*/12/0/0 D/E/-/- |
Temple Knight starting weapon Filthy Woman (5000 souls) 1-x Soldier (Halberd) drop |
+3 - Crushing, Quality, Dragon +6 - Moon, Blessed +6 - Dozer Axe |
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Mirdan Hammer | 95/0/0 (Blunt) |
200 | 3.5 | 14*/12/0/0 D/E/-/- |
5-2 Treasure 2-x Scale Miners (Hammer) drop |
+3 - Crushing, Quality, Dragon +6 - Moon, Blessed +6 - Meat Cleaver |
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Phosphorescent Pole | 60/110/0 (Normal) |
250 | 4 | 16*/16/12/0 C/E/D/- |
Black Phantom Lord Rydell drop | Upgraded using a Colorless Demon's Soul Regenerates MP |
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War Scythe | 95/0/0 (Slashing) |
130 | 3 | 13*/13/0/0 E/D/-/- |
4-2 Reaper drop 5-2 Treasure |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon +8 - Large Sword of Searching |
∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).