Spiral Rapier

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Original PS3

In Game Description[edit]

A rare rapier with spiral grooves carved into the blade. It is the weapon of choice of the stone gargoyles in Latria. It is meant to inflict pain and cause bleeding rather than deal damage, which provides a glimpse into the insanity of the Old Monk.

Availability[edit]

3-2 Gargoyle (Rapier) drop

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Spiral Rapier.jpg Spiral Rapier 70/0/0
Bleed 180
(Piercing)
100 1.5 10/16/0/0
E/D/-/-
45.0/10.0 30
  • When two handing this weapon, only 7 Strength is required.

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
45 45 45

Move Set[edit]

One-Handed[edit]

R1 - R1 Piercing Thrusts
R2 Heavy Piercing Thrusts
Roll - R1 Low Piercing Thrusts
Backstep or Run - R1 Jumping Piercing Thrusts
Forward + R1 Backstep Attack
L1 (left hand) Piercing Thrusts
L2 (left hand) Parry

Two-Handed[edit]

R1 - R1 Piercing Thrusts
R2 Heavy Piercing Thrusts
Roll - R1 Low Piercing Thrusts
Backstep or Run - R1 Jumping Piercing Thrusts
Forward + R1 Backstep Attack
L1 or L2 Guard

Upgrades[edit]

Basic[edit]

Requires Sharpstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Spiral Rapier +0 70/0/0
Bleed 180
E/D/-/- - - - -
Spiral Rapier +1 77/0/0
Bleed 180
E/D/-/- 3 - - -
Spiral Rapier +2 84/0/0
Bleed 180
E/D/-/- 4 - - -
Spiral Rapier +3 91/0/0
Bleed 180
E/D/-/- 6 1 - -
Spiral Rapier +4 98/0/0
Bleed 180
D/D/-/- 6 3 - -
Spiral Rapier +5 105/0/0
Bleed 180
D/D/-/- 6 5 - -
Spiral Rapier +6 112/0/0
Bleed 180
D/D/-/- 6 5 - -
Spiral Rapier +7 119/0/0
Bleed 180
D/C/-/- 6 5 1 -
Spiral Rapier +8 126/0/0
Bleed 180
D/C/-/- 6 5 3 -
Spiral Rapier +9 133/0/0
Bleed 180
D/C/-/- 6 5 5 -
Spiral Rapier +10 140/0/0
Bleed 180
D/C/-/- 6 5 5 1

Sharp[edit]

Damage bonus is heavily modified by dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Sharp Spiral Rapier +1 77/0/0
Bleed 180
E/C/-/- 3 - -
Sharp Spiral Rapier +2 84/0/0
Bleed 180
E/C/-/- 4 - -
Sharp Spiral Rapier +3 91/0/0
Bleed 180
E/A/-/- 6 1 -
Sharp Spiral Rapier +4 98/0/0
Bleed 180
E/A/-/- 6 3 -
Sharp Spiral Rapier +5 105/0/0
Bleed 180
E/S/-/- 6 5 1

Quality[edit]

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Spiral Rapier +1 81/0/0
Bleed 180
D/D/-/- 3 - -
Quality Spiral Rapier +2 91/0/0
Bleed 180
D/D/-/- 4 - -
Quality Spiral Rapier +3 102/0/0
Bleed 180
C/C/-/- 6 1 -
Quality Spiral Rapier +4 112/0/0
Bleed 180
C/C/-/- 6 3 -
Quality Spiral Rapier +5 123/0/0
Bleed 180
C/C/-/- 6 5 1

Mercury[edit]

Poison special effect

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Mercury Spiral Rapier + 1 79/0/0
Bleed 180
Poison 120
E/D/-/- 3 - -
Mercury Spiral Rapier + 2 88/0/0
Bleed 180
Poison 180
E/D/-/- 4 - -
Mercury Spiral Rapier + 3 96/0/0
Bleed 180
Poison 240
E/C/-/- 6 1 -
Mercury Spiral Rapier + 4 105/0/0
Bleed 180
Poison 300
E/C/-/- 6 3 -
Mercury Spiral Rapier + 5 114/0/0
Bleed 180
Poison 360
E/C/-/- 6 5 1

Fatal[edit]

Bonus to backstab and riposte damage.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Fatal Spiral Rapier +1 72/0/0
Bleed 180
Critical 60
E/D/-/- 3 - -
Fatal Spiral Rapier +2 74/0/0
Bleed 180
Critical 70
E/D/-/- 4 - -
Fatal Spiral Rapier +3 75/0/0
Bleed 180
Critical 80
E/C/-/- 6 1 -
Fatal Spiral Rapier +4 77/0/0
Bleed 180
Critical 90
E/C/-/- 6 3 -
Fatal Spiral Rapier +5 79/0/0
Bleed 180
Critical 100
E/A/-/- 6 5 1

Crescent[edit]

Magic damage added; primarily modified by Magic stat. Minor MP regen.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Crescent Spiral Rapier +1 55/68/0
Bleed 180
-/-/A/- 3 - -
Crescent Spiral Rapier +2 65/75/0
Bleed 180
-/-/A/- 4 - -
Crescent Spiral Rapier +3 74/82/0
Bleed 180
-/-/A/- 6 1 -
Crescent Spiral Rapier +4 83/90/0
Bleed 180
-/-/A/- 6 3 -
Crescent Spiral Rapier +5 92/98/0
Bleed 180
-/-/A/- 6 5 1

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.