Storm Beast

From Demon's | The Demon's Souls Wiki
Jump to navigation Jump to search
Storm Beast

General Information[edit]

Item Value
Location Shrine of Storms: 4-1, 4-2, 4-3
Description Resembles a flying Manta Ray
Souls White: ?-1270 Neutral: 440-1270 Black: ?-1905
HP White: ?? Neutral: 71-166 Black: ??
Attack Ranged Physical
Special Attack None
Weak to All damage types

Attack Patterns[edit]

When it flies near a player, it will pull back and launch a large, gray spike. The spike has limited homing, so be wary that you'll still be hit if you move slowly. These attacks are preceded by a loud intake of air.


These guys fly around the background looking like nothing more than graphical set-pieces. But once they get close to you they emit a weird sound and toss a giant barb at you. This can be blocked with your shield without much trouble. To kill them, get within close lock-on range and use arrows or spells. They don't have much HP. When they die they usually drop a Cloudstone. Try to kill them over solid ground when you can to claim your prize. Also, if you equip a Thief's Ring , they won't bother you at all, except for rare circumstances (on the ridge in 4-1 with the Gold Skeletons even with Thief's Ring on you can get bombarded by them so be wary). They get a little more alert in New Game+.

Note for 4-3: The Storm Beasts become berserkers of sorts here. Without a Thief's Ring equipped, they'll dash towards you in groups, firing volleys of barbs that will overwhelm your shield. Unless you are farming them with the Stormruler sword, you probably don't want them to bunch up like that. Advance very slowly and they will come at you one at a time. It is even possible to hit them with regular melee weapons in some circumstances.

Item Drops[edit]

Enemy Variety Item Drops
All Shard of Cloudstone
Chunk of Cloudstone
Pure Cloudstone

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Storm Beast 503101 4-1 53 440 58 58 83 58 73 70 75 75 75
Storm Beast 503102 4-2 53 1040 58 58 83 58 73 70 75 75 75
Storm Beast 503100 4-3 71 1270 58 58 83 58 73 70 75 75 75

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Storm Beast 4-1 x1.35 x1.19 x1.52 x1.52 x1.52 - - - x1.15 x1.15 x1.15 - - -
Storm Beast 4-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 - - -
Storm Beast 4-3 x2.35 x1.81 x2.2 x2.2 x2.2 - - - x1.6 x1.6 x1.6 - - -


  1. Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
  2. HP totals are from the first run through of the game, white, neutral, and black world tendency