|Location||Shrine of Storms: 4-1, 4-2, 4-3|
|Description||Resembles a flying Manta Ray|
|Souls||White: ?-1270||Neutral: 440-1270||Black: ?-1905|
|HP||White: ??||Neutral: 71-166||Black: ??|
|Weak to||All damage types|
When it flies near a player, it will pull back and launch a large, gray spike. The spike has limited homing, so be wary that you'll still be hit if you move slowly. These attacks are preceded by a loud intake of air.
These guys fly around the background looking like nothing more than graphical set-pieces. But once they get close to you they emit a weird sound and toss a giant barb at you. This can be blocked with your shield without much trouble. To kill them, get within close lock-on range and use arrows or spells. They don't have much HP. When they die they usually drop a Cloudstone. Try to kill them over solid ground when you can to claim your prize. Also, if you equip a Thief's Ring , they won't bother you at all, except for rare circumstances (on the ridge in 4-1 with the Gold Skeletons even with Thief's Ring on you can get bombarded by them so be wary). They get a little more alert in New Game+.
Note for 4-3: The Storm Beasts become berserkers of sorts here. Without a Thief's Ring equipped, they'll dash towards you in groups, firing volleys of barbs that will overwhelm your shield. Unless you are farming them with the Stormruler sword, you probably don't want them to bunch up like that. Advance very slowly and they will come at you one at a time. It is even possible to hit them with regular melee weapons in some circumstances.
|Enemy Variety||Item Drops|
|All||Shard of Cloudstone|
Chunk of Cloudstone
Enemy ID and Stats
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Special Effect Multipliers
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
- Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
- HP totals are from the first run through of the game, white, neutral, and black world tendency