Swords - Katana
Jump to navigation
Jump to search
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
![]() |
Hiltless | 121/0/0 Bleed 180 (Slashing, Piercing) |
70 | 4.5 | 18*/19/0/0 E/B/-/- |
4-2 Treasure Black Phantom Satsuki drop |
Can be upgraded using Colorless Demon's Soul Inflicts 3% Max HP damage to user for each attack |
![]() |
Magic Sword "Makoto" | 210/0/0 Bleed 327 (Slashing, Piercing) |
70 | 5.5 | 18*/13/0/0 -/-/-/- |
4-2 Treasure | Pure White World Tendency required in Shrine of Storms Can be upgraded using Colorless Demon's Soul Drains 1% Max HP per second from user |
![]() |
Uchigatana | 95/0/0 Bleed 180 (Slashing, Piercing) |
70 | 5.0 | 18*/13/0/0 E/D/-/- |
4-1 Treasure 4-x Black Skeleton drop |
+0 - Sharp, Tearing +3 - Quality, Mercury +6 - Moon, Crescent +8 - Large Sword of Searching |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).