Swords - Katana

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Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Hiltless.jpg Hiltless 121/0/0
Bleed 180
(Slashing, Piercing)
70 4.5 18*/19/0/0
4-2 Treasure
Black Phantom Satsuki drop
Can be upgraded using Colorless Demon's Soul
Inflicts 3% Max HP damage to user for each attack
Magic Sword Makoto.jpg Magic Sword "Makoto" 210/0/0
Bleed 327
(Slashing, Piercing)
70 5.5 18*/13/0/0
4-2 Treasure Pure White World Tendency required in Shrine of Storms
Can be upgraded using Colorless Demon's Soul
Drains 1% Max HP per second from user
Uchigatana.jpg Uchigatana 95/0/0
Bleed 180
(Slashing, Piercing)
70 5.0 18*/13/0/0
4-1 Treasure
4-x Black Skeleton drop
+0 - Sharp, Tearing
+3 - Quality, Mercury
+6 - Moon, Crescent
+8 - Large Sword of Searching


Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
Certain enemies are weak or strong against different types of damage types.
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed
The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
Stat Bonuses
The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).