Swords - Piercing
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Rapiers[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Epee Rapier | 50/0/80 (Piercing) |
400 | 1.5 | 9/14/24/0 E/C/C/- |
3-2 Treasure Mephistopheles drop |
Can be upgraded using a Colorless Demon's Soul |
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Estoc | 80/0/0 (Piercing) |
150 | 1.5 | 9/12/0/0 E/D/-/- |
3-1 Treasure 3-1 Prisoner drop |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony |
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Geri's Stiletto | 50/40/0 (Piercing) |
200 | 0.7 | 7/0/14/0 E/D/D/- |
3-1 Reward - Rescue Sage Freke, the Visionary | Can be upgraded using a Colorless Demon's Soul |
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Needle of Eternal Agony | 10/50/0 (Piercing) |
400 | 0.5 | 6/20/20/0 -/-/-/- |
Upgraded weapon Consumes Mixed Demon's Soul |
Absorbs 20 souls per hit |
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Mail Breaker | 70/0/0 (Piercing) |
200 | 0.5 | 6/0/0/0 E/D/-/- |
Knight Class starting weapon 1-1 Dregling drop 1-1 Treasure |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony |
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Rapier | 75/0/0 (Piercing) |
150 | 0.8 | 8/12/0/0 E/D/-/- |
Royalty Class starting weapon 3-1 Treasure (Mercury +1) Once Royal Mistress (1500 souls) |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony |
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Spiral Rapier | 70/0/0 Bleed 180 (Piercing) |
100 | 1.5 | 10*/16/0/0 E/D/-/- |
3-2 Gargoyle drop (rare) | +0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent |
∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).