Swords - Straight

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Daggers[edit]

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Babys Nail.jpg Baby's Nail 55/0/0
Plague 120
(Slashing, Piercing)
100 0.7 7/0/0/0
E/D/-/-
3-1 Treasure
Sage Freke drop
Can be upgraded using a Colorless Demon's Soul
Dagger.jpg Dagger 65/0/0
(Slashing, Piercing)
200 0.5 6/0/0/0
E/D/-/-
Thief, Wanderer Class starting weapon
4-2 Treasure
Blacksmith Boldwin (700 souls)
Graverobber Blige (1000 souls)
+0 - Sharp
+3 - Quality, Mercury, Fatal
+6 - Crescent

+7 - Needle of Eternal Agony
Parrying Dagger.jpg Parrying Dagger 65/0/0
(Slashing, Piercing)
200 0.5 6/16/0/0
E/D/-/-
3-1 Treasure - Pure White World Tendency required
Mephistopheles drop
+0 - Sharp
+3 - Quality, Mercury, Fatal
+6 - Crescent

+7 - Needle of Eternal Agony
Secret Dagger.jpg Secret Dagger 70/0/0
(Slashing, Piercing)
100 0.5 6/0/0/0
E/D/-/-
3-1 Treasure
1-3 Imperial Spy drop
+0 - Sharp
+3 - Quality, Mercury, Fatal
+6 - Crescent

+7 - Needle of Eternal Agony

Straight Swords1[edit]

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Blueblood Sword.jpg Blueblood Sword 100/100/0
(Normal, Piercing)
400 5.0 18*/18/18/18
D/-/E/E
Upgraded Weapon
Consumes Pureblood Demon's Soul
Damage bonus from Luck stat
Broad Sword.jpg Broad Sword 80/0/0
(Slashing, Piercing)
150 2.0 10*/10/0/0
E/D/-/-
Soldier Class starting weapon
Dregling Merchant (2000 souls)
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent

+8 - Large Sword of Searching
Broken Sword.jpg Broken Sword 20/0/0
(Normal, Piercing)
11 1.0 8/0/0/0
D/E/-/-
1-1 Dregling drop
5-2 Treasure
+0 - Blueblood Sword
Long Sword.jpg Long Sword 80/0/0
(Normal, Piercing)
200 2.0 10*/0/0/0
D/E/-/-
Knight Class starting weapon
Dregling Merchant (1500 souls)
2-2 Treasure (Dragon +1)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed

+8 - Morion Blade
Knight Sword.jpg Knight Sword 85/0/0
(Normal, Piercing)
220 3.0 14*/0/0/0
D/E/-/-
1-3 Dregling Merchant (20000 souls)
1-4 Treasure
1-4 Red Eye Knight drop
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed

+8 - Morion Blade
Penetrating Sword.jpg Penetrating Sword 90/0/0
(Normal, Piercing)
240 6.0 22*/16/0/0
E/C/-/-
1-3 Treasure
Penetrating Sword Black Phantom drop
Stronger piercing attacks
Can be upgraded using a Colorless Demon's Soul
Rune Sword.jpg Rune Sword 30/140/0
(Normal, Piercing)
80 2.0 10*/0/18/0
D/E/-/-
3-2 Treasure
Rune Sword Black Phantom drop
Increases Magic defense
Can be upgraded using a Colorless Demon's Soul
Short Sword.jpg Short Sword 75/0/0
(Normal, Piercing)
200 1.0 9/0/0/0
D/E/-/-
Blacksmith Boldwin (1000 souls)
3-2 Treasure (Moon +1)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed

+8 - Morion Blade
Kris Blade.jpg Kris Blade 20/62/0
(Normal, Piercing)
120 1.0 8/0/16/0
D/E/-/-
2-1 Treasure Increases Magic damage
Decreases Magic defense
Can be upgraded using Colorless Demon's Soul

Large Swords2[edit]

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Bastard Sword.jpg Bastard Sword 95/0/0
(Normal)
220 5.0 18*/0/0/0
D/E/-/-
1-1 Treasure
2-1 Miner (Flame Sword) drop
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed

+8 - Morion Blade
Claymore.jpg Claymore 105/0/0
(Normal)
220 6.0 20*/0/0/0
D/E/-/-
1-1 Blue Eye Knight (2h Sword) drop
Dregling Merchant (6000 souls)
+3 - Quality, Mercury, Dragon
+6 - Moon, Blessed

+8 - Morion Blade
Demonbrandt.jpg Demonbrandt 130/110/0
(Normal)
400 5.5 18*/14/0/12
-/-/-/-
1-1 Old King Doran event Damage bonus increase with White Character Tendency
Damage penalty with Black Character Tendency
Flamberge.jpg Flamberge 100/0/0
Bleed 120
(Slashing)
120 5.0 18*/14/0/0
E/D/-/-
3-2 Treasure
1-3, 1-4 Imperial Spy drop
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent

+8 - Large Sword of Searching
Large Sword of Moonlight.jpg Large Sword of Moonlight 0/100/0
(Normal)
900 2.0 0/0/0/24
-/-/-/S
5-2 Treasure Ignores shields
Can be upgraded using a Colorless Demon's Soul
Northern Regalia.jpg Northern Regalia 135/135/0
(Normal)
400 6.5 20*/14/12/12
-/-/-/-
Upgraded Weapon
Consumes False King's Demon's Soul + Demonbrandt + Soulbrandt
Damage bonus increase with both White and Black Character Tendency
Morion Blade.jpg Morion Blade 210/0/0
(Normal)
400 5.0 14*/14/0/0
-/-/-/-
Upgraded Weapon
Consumes Storm Demon's Soul
60% damage bonus when HP < 30%
Soulbrandt.jpg Soulbrandt 120/130/0
(Normal)
400 5.5 18*/14/12/0
-/-/-/-
End Game event Damage bonus increase with Black Character Tendency
Damage penalty with White Character Tendency
Stormruler.jpg Stormruler 150/0/0
(Normal)
10 6.0 0/0/0/0
-/-/-/-
4-3 Treasure Unlocks special attack in 4-3

Very Large Swords3[edit]

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Dragon Bone Smasher.jpg Dragon Bone Smasher 200/0/0
(Normal)
600 20.0 30*/0/0/0
B/-/-/-
2-3 Treasure Pure White World Tendency required in Stonefang Tunnel
Increases Fire defense
Can be upgraded using a Colorless Demon's Soul
Great Sword.jpg Great Sword 130/0/0
(Normal)
230 10.0 26*/0/0/0
D/E/-/-
1-3 Treasure
1-3 Red Eye Knight (2h Sword) drop
+0 - Crushing
+3 - Quality, Mercury, Dragon
+6 - Moon, Blessed

+8 - Morion Blade

∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.

Footnotes[edit]

  1. It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.
  2. Large swords have as much range as pole weapons, with the added advantage of their 2 handed R1 attack having an excellent horizontal attack arc.
    Note: large swords should be wielded exclusively with 2 hands, they are too slow when single handed.
  3. The Very Large Sword move set, is quite useful, because almost every hit will knock back a human sized enemy. However, this can work to your disadvantage because you won't be able to combo like the straight swords. This is because if you attack with your combo there is a backswing during the combo that is useless, you cant actually combo. Instead you should use your R1 attack, then wait a moment for the combo to break, and R1 again. Waiting between combos is easy as the knockdown effect from the R1 attack mentioned earlier gives you time, assuming you connect. Timing is key.

Key[edit]

Name
Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
Certain enemies are weak or strong against different types of damage types.
Durability
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight
The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed
The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
Stat Bonuses
The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).