Swords - Straight
Jump to navigation
Jump to search
Daggers[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
![]() |
Baby's Nail | 55/0/0 Plague 120 (Slashing, Piercing) |
100 | 0.7 | 7/0/0/0 E/D/-/- |
3-1 Treasure Sage Freke drop |
Can be upgraded using a Colorless Demon's Soul |
![]() |
Dagger | 65/0/0 (Slashing, Piercing) |
200 | 0.5 | 6/0/0/0 E/D/-/- |
Thief, Wanderer Class starting weapon 4-2 Treasure Blacksmith Boldwin (700 souls) Graverobber Blige (1000 souls) |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony |
![]() |
Parrying Dagger | 65/0/0 (Slashing, Piercing) |
200 | 0.5 | 6/16/0/0 E/D/-/- |
3-1 Treasure - Pure White World Tendency required Mephistopheles drop |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony |
![]() |
Secret Dagger | 70/0/0 (Slashing, Piercing) |
100 | 0.5 | 6/0/0/0 E/D/-/- |
3-1 Treasure 1-3 Imperial Spy drop |
+0 - Sharp +3 - Quality, Mercury, Fatal +6 - Crescent +7 - Needle of Eternal Agony |
Straight Swords1[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
![]() |
Blueblood Sword | 100/100/0 (Normal, Piercing) |
400 | 5.0 | 18*/18/18/18 D/-/E/E |
Upgraded Weapon Consumes Pureblood Demon's Soul |
Damage bonus from Luck stat |
![]() |
Broad Sword | 80/0/0 (Slashing, Piercing) |
150 | 2.0 | 10*/10/0/0 E/D/-/- |
Soldier Class starting weapon Dregling Merchant (2000 souls) |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching |
![]() |
Broken Sword | 20/0/0 (Normal, Piercing) |
11 | 1.0 | 8/0/0/0 D/E/-/- |
1-1 Dregling drop 5-2 Treasure |
+0 - Blueblood Sword |
![]() |
Long Sword | 80/0/0 (Normal, Piercing) |
200 | 2.0 | 10*/0/0/0 D/E/-/- |
Knight Class starting weapon Dregling Merchant (1500 souls) 2-2 Treasure (Dragon +1) |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade |
![]() |
Knight Sword | 85/0/0 (Normal, Piercing) |
220 | 3.0 | 14*/0/0/0 D/E/-/- |
1-3 Dregling Merchant (20000 souls) 1-4 Treasure 1-4 Red Eye Knight drop |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade |
![]() |
Penetrating Sword | 90/0/0 (Normal, Piercing) |
240 | 6.0 | 22*/16/0/0 E/C/-/- |
1-3 Treasure Penetrating Sword Black Phantom drop |
Stronger piercing attacks Can be upgraded using a Colorless Demon's Soul |
![]() |
Rune Sword | 30/140/0 (Normal, Piercing) |
80 | 2.0 | 10*/0/18/0 D/E/-/- |
3-2 Treasure Rune Sword Black Phantom drop |
Increases Magic defense Can be upgraded using a Colorless Demon's Soul |
![]() |
Short Sword | 75/0/0 (Normal, Piercing) |
200 | 1.0 | 9/0/0/0 D/E/-/- |
Blacksmith Boldwin (1000 souls) 3-2 Treasure (Moon +1) |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade |
![]() |
Kris Blade | 20/62/0 (Normal, Piercing) |
120 | 1.0 | 8/0/16/0 D/E/-/- |
2-1 Treasure | Increases Magic damage Decreases Magic defense Can be upgraded using Colorless Demon's Soul |
Large Swords2[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
![]() |
Bastard Sword | 95/0/0 (Normal) |
220 | 5.0 | 18*/0/0/0 D/E/-/- |
1-1 Treasure 2-1 Miner (Flame Sword) drop |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed +8 - Morion Blade |
![]() |
Claymore | 105/0/0 (Normal) |
220 | 6.0 | 20*/0/0/0 D/E/-/- |
1-1 Blue Eye Knight (2h Sword) drop Dregling Merchant (6000 souls) |
+3 - Quality, Mercury, Dragon +6 - Moon, Blessed +8 - Morion Blade |
![]() |
Demonbrandt | 130/110/0 (Normal) |
400 | 5.5 | 18*/14/0/12 -/-/-/- |
1-1 Old King Doran event | Damage bonus increase with White Character Tendency Damage penalty with Black Character Tendency |
![]() |
Flamberge | 100/0/0 Bleed 120 (Slashing) |
120 | 5.0 | 18*/14/0/0 E/D/-/- |
3-2 Treasure 1-3, 1-4 Imperial Spy drop |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Crescent +8 - Large Sword of Searching |
![]() |
Large Sword of Moonlight | 0/100/0 (Normal) |
900 | 2.0 | 0/0/0/24 -/-/-/S |
5-2 Treasure | Ignores shields Can be upgraded using a Colorless Demon's Soul |
![]() |
Northern Regalia | 135/135/0 (Normal) |
400 | 6.5 | 20*/14/12/12 -/-/-/- |
Upgraded Weapon Consumes False King's Demon's Soul + Demonbrandt + Soulbrandt |
Damage bonus increase with both White and Black Character Tendency |
![]() |
Morion Blade | 210/0/0 (Normal) |
400 | 5.0 | 14*/14/0/0 -/-/-/- |
Upgraded Weapon Consumes Storm Demon's Soul |
60% damage bonus when HP < 30% |
![]() |
Soulbrandt | 120/130/0 (Normal) |
400 | 5.5 | 18*/14/12/0 -/-/-/- |
End Game event | Damage bonus increase with Black Character Tendency Damage penalty with White Character Tendency |
![]() |
Stormruler | 150/0/0 (Normal) |
10 | 6.0 | 0/0/0/0 -/-/-/- |
4-3 Treasure | Unlocks special attack in 4-3 |
Very Large Swords3[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
![]() |
Dragon Bone Smasher | 200/0/0 (Normal) |
600 | 20.0 | 30*/0/0/0 B/-/-/- |
2-3 Treasure | Pure White World Tendency required in Stonefang Tunnel Increases Fire defense Can be upgraded using a Colorless Demon's Soul |
![]() |
Great Sword | 130/0/0 (Normal) |
230 | 10.0 | 26*/0/0/0 D/E/-/- |
1-3 Treasure 1-3 Red Eye Knight (2h Sword) drop |
+0 - Crushing +3 - Quality, Mercury, Dragon +6 - Moon, Blessed +8 - Morion Blade |
∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.
Footnotes[edit]
- It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.
- Large swords have as much range as pole weapons, with the added advantage of their 2 handed R1 attack having an excellent horizontal attack arc.
- Note: large swords should be wielded exclusively with 2 hands, they are too slow when single handed.
- The Very Large Sword move set, is quite useful, because almost every hit will knock back a human sized enemy. However, this can work to your disadvantage because you won't be able to combo like the straight swords. This is because if you attack with your combo there is a backswing during the combo that is useless, you cant actually combo. Instead you should use your R1 attack, then wait a moment for the combo to break, and R1 again. Waiting between combos is easy as the knockdown effect from the R1 attack mentioned earlier gives you time, assuming you connect. Timing is key.
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).