Tower Shield

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Original PS3

In Game Description[edit]

A gigantic shield used by one of the Boletarian

heroes, the Tower Knight. It is said to repel all

kinds of malice, but it is tremendously heavy

and difficult to handle.

It is considered the largest of the known types

of shields.


General Information[edit]

  • In terms of raw mitigation, this shield has it all: 100 Physical Damage Reduction %, 60 Magic Damage Reduction %, and 90 Fire Damage Reduction %, alongside a monstrous 85 Guard Break Reduction when fully upgraded.
  • In terms of practicality, however, this shield isn't quite there: Weighing in at a whopping 30 units, it is the second1 heaviest piece of equipment in the entire game.
  • Many players, especially on their first playthrough, will require the Ring of Great Strength to even consider using this shield.
  • However, its defensive prowess is undeniable and higher-level characters with greater Endurance scores will enjoy the protection of this shield.
Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Tower Shield.jpg Tower Shield 100/0/0
600 30 30/0/0/0
100/60/90 70

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
100 100 100

Move Set[edit]


L1 (left hand) Guard
L2 (left hand) Shield Bash
R1 Shield Bash
R2 Walking Shield Bash
Roll — R1 Heavy swing
Backstep or Run — R1 Running Shield Bash
Forward + R1 Push


R1 Shield Bash
R2 Ground Slam
Roll — R1 Shield Bash
Backstep or Run — R1 Heavy swing
Forward + R1 Push
L1 or L2 Guard


Name Damage Damage
Reduction %
Guard Break
Req. Material
Tower Shield 100/0/0 100/60/90 70 Default
Tower Shield +1 100/0/0 100/60/90 73 Colorless Demon's Soul
Tower Shield +2 100/0/0 100/60/90 76 Colorless Demon's Soul
Tower Shield +3 100/0/0 100/60/90 79 Colorless Demon's Soul
Tower Shield +4 100/0/0 100/60/90 82 Colorless Demon's Soul
Tower Shield +5 100/0/0 100/60/90 85 Colorless Demon's Soul


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


1. The heaviest item in the game is the Bramd , at 36 units.