Venerable Sage's Robe
Contents
In Game Description[edit]
Venerable Sage's Hood[edit]
Sage Freke the Visionary's equipment.
A plain traveling suit which makes long marches possible, however it is the travel wear of a dirty sage. This shows Sage Freke's origins quite well.
Venerable Sage's Robes[edit]
Sage Freke the Visionary's equipment.
A plain traveling suit which makes long marches possible, however it is the travel wear of a dirty sage. This shows Sage Freke's origins quite well.
Venerable Sage's Gloves[edit]
Sage Freke the Visionary's equipment.
A plain traveling suit which makes long marches possible, however it is the travel wear of a dirty sage. This shows Sage Freke's origins quite well.
Venerable Sage's Boots[edit]
Sage Freke the Visionary's equipment.
A plain traveling suit which makes long marches possible, however it is the travel wear of a dirty sage. This shows Sage Freke's origins quite well.
General Information[edit]
Stamina Regeneration Penalty[edit]
Stamina is regenerated at a base of 45 Stamina Points per second. The Stamina Regeneration Penalty from armor reduces the number of Stamina Points that are recovered each second. For example, if the Brushwood Helmet is equipped with a -2 Stamina Regeneration Penalty, the player will recover 43 Stamina Points per second, if there are no other influences. For more information check the Stamina Page.
Armor Piece | Stamina Recovery |
---|---|
Venerable Sage's Hood | -0 |
Venerable Sage's Robe | -1 |
Venerable Sage's Gloves | -1 |
Venerable Sage's Boots | -1 |
Location[edit]
- Drop: Sage Freke, the Visionary
- Treasure: 3-1 Prison of Hope
Key[edit]
- Physical - Physical defense provided by the individual piece of armor against; Normal, Blunt, Slashing and Piercing damage, respectively.
- Magic - Magic defense provided by the individual piece of armor.
- Fire - Fire defense provided by the individual piece of armor.
- Bleed - Bleed resistance provided by the individual piece of armor.
- Poison - Poison resistance provided by the individual piece of armor.
- Disease - Disease/Plague resistance provided by the individual piece of armor.
- Weight - Weight of the individual piece of armor. Note that equipping more than 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Gender - Some items are available to both genders, but are slightly different for male and female characters. Those that are identical in appearance are labeled as unisex.