War Pick
Contents
In Game Description[edit]
A hammer that specializes in pierce attacks.
A pickaxe modified for use in battle, this hammer has a hard, break-like protrusion that pierces even hard metal armor to deal damage.
Following through with one's swing and landing the hit will deal a Direct Hit, which does more damage than normal.
Availability[edit]
Buy from the Filthy Woman in 5-1 or 5-2 for 1500 souls
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
War Pick | 80/0/0 (Piercing) |
170 | 1.5 | 10/12/0/0 E/D/-/- |
45.0/10.0 | 30 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
45 | 45 | 45 |
Move Set[edit]
One Handed[edit]
R1 - R1 | Horizontal Swipe |
R2 - R2 | Heavy Overhead Chop - Upwards Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Fast Running Chop |
Forward + R1 | Push |
L1 (Left hand) | Guard |
L2 (Left hand) | Vertical Chop |
Two-Handed[edit]
R1 - R1 | Alternating Vertical Swipe |
R2 - R2 | Heavy Horizontal Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Heavy Running Overhead Vertical Chop |
Forward + R1 | Heavy Push |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Sharpstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
War Pick +0 | 80/0/0 | E/D/-/- | - | - | - | - |
War Pick +1 | 88/0/0 | E/D/-/- | 3 | - | - | - |
War Pick +2 | 96/0/0 | E/D/-/- | 4 | - | - | - |
War Pick +3 | 104/0/0 | E/D/-/- | 6 | - | - | - |
War Pick +4 | 112/0/0 | D/D/-/- | 6 | 1 | - | - |
War Pick +5 | 120/0/0 | D/D/-/- | 6 | 3 | - | - |
War Pick +6 | 128/0/0 | D/D/-/- | 6 | 5 | - | - |
War Pick +7 | 136/0/0 | D/C/-/- | 6 | 5 | 1 | - |
War Pick +8 | 144/0/0 | D/C/-/- | 6 | 5 | 3 | - |
War Pick +9 | 152/0/0 | D/C/-/- | 6 | 5 | 5 | - |
War Pick +10 | 160/0/0 | D/C/-/- | 6 | 5 | 5 | 1 |
Sharp[edit]
Damage bonus is heavily modified by Dexterity.
Requires:
- War Pick +0
- Bladestone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Sharp War Pick +1 | 88/0/0 | E/C/-/- | 3 | - | - |
Sharp War Pick +2 | 96/0/0 | E/C/-/- | 4 | - | - |
Sharp War Pick +3 | 104/0/0 | E/A/-/- | 6 | 1 | - |
Sharp War Pick +4 | 112/0/0 | E/A/-/- | 6 | 3 | - |
Sharp War Pick +5 | 120/0/0 | E/S/-/- | 6 | 5 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- War Pick +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality War Pick +1 | 92/0/0 | D/D/-/- | 3 | - | - |
Quality War Pick +2 | 104/0/0 | D/D/-/- | 4 | - | - |
Quality War Pick +3 | 116/0/0 | C/C/-/- | 6 | 1 | - |
Quality War Pick +4 | 128/0/0 | C/C/-/- | 6 | 3 | - |
Quality War Pick +5 | 140/0/0 | C/C/-/- | 6 | 5 | 1 |
Mercury[edit]
Poison special effect
Requires:
- War Pick +3
- Mercurystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Mercury War Pick + 1 | 90/0/0 Poison 120 |
E/D/-/- | 3 | - | - |
Mercury War Pick + 2 | 100/0/0 Poison 180 |
E/D/-/- | 4 | - | - |
Mercury War Pick + 3 | 110/0/0 Poison 240 |
E/C/-/- | 6 | 1 | - |
Mercury War Pick + 4 | 120/0/0 Poison 300 |
E/C/-/- | 6 | 3 | - |
Mercury War Pick + 5 | 130/0/0 Poison 360 |
E/C/-/- | 6 | 5 | 1 |
Tearing[edit]
Bleeding special effect.
Requires:
- War Pick +3
- Suckerstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Tearing War Pick +1 | 82/0/0 Bleed 150 |
E/B/-/- | 3 | - | - |
Tearing War Pick +2 | 84/0/0 Bleed 180 |
E/B/-/- | 4 | - | - |
Tearing War Pick +3 | 86/0/0 Bleed 209 |
E/S/-/- | 6 | 1 | - |
Tearing War Pick +4 | 88/0/0 Bleed 240 |
E/S/-/- | 6 | 3 | - |
Tearing War Pick +5 | 90/0/0 Bleed 273 |
E/S/-/- | 6 | 5 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- War Pick +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon War Pick +1 | 62/93/0 | E/E/C/- | 3 | - | - |
Moon War Pick +2 | 77/101/0 | E/E/C/- | 4 | - | - |
Moon War Pick +3 | 91/112/0 | E/E/C/- | 6 | 1 | - |
Moon War Pick +4 | 106/122/0 | E/E/C/- | 6 | 3 | - |
Moon War Pick +5 | 120/134/0 | E/E/C/- | 6 | 5 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Meat Cleaver | 90/90/0 | 26/0/0/16 | S/S/-/A | War Pick +6 Swollen Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
1. When two handing this weapon, only 7 Strength is required